
hawking's room inspired by a set of axis, the ramp is base on a parabola in that axis, the center piece is give the room it
varying light and dark areas
as well as seeming to
explode from
the missing pieces on the
Floor and roof in
reference to hawking's
works in black holes and the big bang


Goodall's section is based on the idea of bridging the gap between nature and humans, her ramps are heavy and through tough
materials to
emphasize the
difficulty of her task



finally i no there were no texture but i tried more
than repetitively and followed the tut
religiously, my plan was to us a light texture on
the floor and
a med texture on the wall and a dark on the roof of the hawking's room to give a
sense of infinity. and for the
Goodall section i was going to texture the floors differently light to the small box, med to the med box and dark to the large bridging box again to
emphasize the difficulty of connecting human and nature.